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GitHub Globe

A globe animation as seen on GitHub's homepage. Interactive and customizable.

We sell soap worldwide

This globe is interactive and customizable. Have fun with it, and don't forget to share it. :)

Installation

Install util dependencies

npm i framer-motion clsx tailwind-merge

Install Globe dependencies

npm i three three-globe @react-three/fiber @react-three/drei

Add util file

lib/utils.ts
import { ClassValue, clsx } from "clsx";
import { twMerge } from "tailwind-merge";
 
export function cn(...inputs: ClassValue[]) {
  return twMerge(clsx(inputs));
}

Copy the globe json

Download the globe.json file from this URL and paste it in data/globe.json.

Copy the source code

components/ui/globe.tsx

"use client";
import { useEffect, useRef, useState } from "react";
import { Color, Scene, Fog, PerspectiveCamera, Vector3 } from "three";
import ThreeGlobe from "three-globe";
import { useThree, Object3DNode, Canvas, extend } from "@react-three/fiber";
import { OrbitControls } from "@react-three/drei";
import countries from "@/data/globe.json";
declare module "@react-three/fiber" {
  interface ThreeElements {
    threeGlobe: Object3DNode<ThreeGlobe, typeof ThreeGlobe>;
  }
}
 
extend({ ThreeGlobe });
 
const RING_PROPAGATION_SPEED = 3;
const aspect = 1.2;
const cameraZ = 300;
 
type Position = {
  order: number;
  startLat: number;
  startLng: number;
  endLat: number;
  endLng: number;
  arcAlt: number;
  color: string;
};
 
export type GlobeConfig = {
  pointSize?: number;
  globeColor?: string;
  showAtmosphere?: boolean;
  atmosphereColor?: string;
  atmosphereAltitude?: number;
  emissive?: string;
  emissiveIntensity?: number;
  shininess?: number;
  polygonColor?: string;
  ambientLight?: string;
  directionalLeftLight?: string;
  directionalTopLight?: string;
  pointLight?: string;
  arcTime?: number;
  arcLength?: number;
  rings?: number;
  maxRings?: number;
  initialPosition?: {
    lat: number;
    lng: number;
  };
  autoRotate?: boolean;
  autoRotateSpeed?: number;
};
 
interface WorldProps {
  globeConfig: GlobeConfig;
  data: Position[];
}
 
let numbersOfRings = [0];
 
export function Globe({ globeConfig, data }: WorldProps) {
  const [globeData, setGlobeData] = useState<
    | {
        size: number;
        order: number;
        color: (t: number) => string;
        lat: number;
        lng: number;
      }[]
    | null
  >(null);
 
  const globeRef = useRef<ThreeGlobe | null>(null);
 
  const defaultProps = {
    pointSize: 1,
    atmosphereColor: "#ffffff",
    showAtmosphere: true,
    atmosphereAltitude: 0.1,
    polygonColor: "rgba(255,255,255,0.7)",
    globeColor: "#1d072e",
    emissive: "#000000",
    emissiveIntensity: 0.1,
    shininess: 0.9,
    arcTime: 2000,
    arcLength: 0.9,
    rings: 1,
    maxRings: 3,
    ...globeConfig,
  };
 
  useEffect(() => {
    if (globeRef.current) {
      _buildData();
      _buildMaterial();
    }
  }, [globeRef.current]);
 
  const _buildMaterial = () => {
    if (!globeRef.current) return;
 
    const globeMaterial = globeRef.current.globeMaterial() as unknown as {
      color: Color;
      emissive: Color;
      emissiveIntensity: number;
      shininess: number;
    };
    globeMaterial.color = new Color(globeConfig.globeColor);
    globeMaterial.emissive = new Color(globeConfig.emissive);
    globeMaterial.emissiveIntensity = globeConfig.emissiveIntensity || 0.1;
    globeMaterial.shininess = globeConfig.shininess || 0.9;
  };
 
  const _buildData = () => {
    const arcs = data;
    let points = [];
    for (let i = 0; i < arcs.length; i++) {
      const arc = arcs[i];
      const rgb = hexToRgb(arc.color) as { r: number; g: number; b: number };
      points.push({
        size: defaultProps.pointSize,
        order: arc.order,
        color: (t: number) => `rgba(${rgb.r}, ${rgb.g}, ${rgb.b}, ${1 - t})`,
        lat: arc.startLat,
        lng: arc.startLng,
      });
      points.push({
        size: defaultProps.pointSize,
        order: arc.order,
        color: (t: number) => `rgba(${rgb.r}, ${rgb.g}, ${rgb.b}, ${1 - t})`,
        lat: arc.endLat,
        lng: arc.endLng,
      });
    }
 
    // remove duplicates for same lat and lng
    const filteredPoints = points.filter(
      (v, i, a) =>
        a.findIndex((v2) =>
          ["lat", "lng"].every(
            (k) => v2[k as "lat" | "lng"] === v[k as "lat" | "lng"]
          )
        ) === i
    );
 
    setGlobeData(filteredPoints);
  };
 
  useEffect(() => {
    if (globeRef.current && globeData) {
      globeRef.current
        .hexPolygonsData(countries.features)
        .hexPolygonResolution(3)
        .hexPolygonMargin(0.7)
        .showAtmosphere(defaultProps.showAtmosphere)
        .atmosphereColor(defaultProps.atmosphereColor)
        .atmosphereAltitude(defaultProps.atmosphereAltitude)
        .hexPolygonColor((e) => {
          return defaultProps.polygonColor;
        });
      startAnimation();
    }
  }, [globeData]);
 
  const startAnimation = () => {
    if (!globeRef.current || !globeData) return;
 
    globeRef.current
      .arcsData(data)
      .arcStartLat((d) => (d as { startLat: number }).startLat * 1)
      .arcStartLng((d) => (d as { startLng: number }).startLng * 1)
      .arcEndLat((d) => (d as { endLat: number }).endLat * 1)
      .arcEndLng((d) => (d as { endLng: number }).endLng * 1)
      .arcColor((e: any) => (e as { color: string }).color)
      .arcAltitude((e) => {
        return (e as { arcAlt: number }).arcAlt * 1;
      })
      .arcStroke((e) => {
        return [0.32, 0.28, 0.3][Math.round(Math.random() * 2)];
      })
      .arcDashLength(defaultProps.arcLength)
      .arcDashInitialGap((e) => (e as { order: number }).order * 1)
      .arcDashGap(15)
      .arcDashAnimateTime((e) => defaultProps.arcTime);
 
    globeRef.current
      .pointsData(data)
      .pointColor((e) => (e as { color: string }).color)
      .pointsMerge(true)
      .pointAltitude(0.0)
      .pointRadius(2);
 
    globeRef.current
      .ringsData([])
      .ringColor((e: any) => (t: any) => e.color(t))
      .ringMaxRadius(defaultProps.maxRings)
      .ringPropagationSpeed(RING_PROPAGATION_SPEED)
      .ringRepeatPeriod(
        (defaultProps.arcTime * defaultProps.arcLength) / defaultProps.rings
      );
  };
 
  useEffect(() => {
    if (!globeRef.current || !globeData) return;
 
    const interval = setInterval(() => {
      if (!globeRef.current || !globeData) return;
      numbersOfRings = genRandomNumbers(
        0,
        data.length,
        Math.floor((data.length * 4) / 5)
      );
 
      globeRef.current.ringsData(
        globeData.filter((d, i) => numbersOfRings.includes(i))
      );
    }, 2000);
 
    return () => {
      clearInterval(interval);
    };
  }, [globeRef.current, globeData]);
 
  return (
    <>
      <threeGlobe ref={globeRef} />
    </>
  );
}
 
export function WebGLRendererConfig() {
  const { gl, size } = useThree();
 
  useEffect(() => {
    gl.setPixelRatio(window.devicePixelRatio);
    gl.setSize(size.width, size.height);
    gl.setClearColor(0xffaaff, 0);
  }, []);
 
  return null;
}
 
export function World(props: WorldProps) {
  const { globeConfig } = props;
  const scene = new Scene();
  scene.fog = new Fog(0xffffff, 400, 2000);
  return (
    <Canvas scene={scene} camera={new PerspectiveCamera(50, aspect, 180, 1800)}>
      <WebGLRendererConfig />
      <ambientLight color={globeConfig.ambientLight} intensity={0.6} />
      <directionalLight
        color={globeConfig.directionalLeftLight}
        position={new Vector3(-400, 100, 400)}
      />
      <directionalLight
        color={globeConfig.directionalTopLight}
        position={new Vector3(-200, 500, 200)}
      />
      <pointLight
        color={globeConfig.pointLight}
        position={new Vector3(-200, 500, 200)}
        intensity={0.8}
      />
      <Globe {...props} />
      <OrbitControls
        enablePan={false}
        enableZoom={false}
        minDistance={cameraZ}
        maxDistance={cameraZ}
        autoRotateSpeed={1}
        autoRotate={true}
        minPolarAngle={Math.PI / 3.5}
        maxPolarAngle={Math.PI - Math.PI / 3}
      />
    </Canvas>
  );
}
 
export function hexToRgb(hex: string) {
  var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;
  hex = hex.replace(shorthandRegex, function (m, r, g, b) {
    return r + r + g + g + b + b;
  });
 
  var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
  return result
    ? {
        r: parseInt(result[1], 16),
        g: parseInt(result[2], 16),
        b: parseInt(result[3], 16),
      }
    : null;
}
 
export function genRandomNumbers(min: number, max: number, count: number) {
  const arr = [];
  while (arr.length < count) {
    const r = Math.floor(Math.random() * (max - min)) + min;
    if (arr.indexOf(r) === -1) arr.push(r);
  }
 
  return arr;
}

Props

GlobeConfig Props

PropTypeDescription
pointSizenumberOptional. Size of the points on the globe.
globeColorstringOptional. Color of the globe.
showAtmospherebooleanOptional. Whether to show the atmosphere layer.
atmosphereColorstringOptional. Color of the atmosphere.
atmosphereAltitudenumberOptional. Altitude of the atmosphere layer.
emissivestringOptional. Emissive color of the globe material.
emissiveIntensitynumberOptional. Intensity of the emissive color.
shininessnumberOptional. Shininess of the globe material.
polygonColorstringOptional. Color of the polygons on the globe.
ambientLightstringOptional. Color of the ambient light in the scene.
directionalLeftLightstringOptional. Color of the directional light from the left.
directionalTopLightstringOptional. Color of the directional light from the top.
pointLightstringOptional. Color of the point light in the scene.
arcTimenumberOptional. Animation time for the arcs.
arcLengthnumberOptional. Length of the dash in the arc animations.
ringsnumberOptional. Number of rings to display initially.
maxRingsnumberOptional. Maximum number of rings that can be displayed.
initialPositionObjectOptional. Initial position of the globe. Contains lat and lng fields.
autoRotatebooleanOptional. Whether the globe should auto-rotate.
autoRotateSpeednumberOptional. Speed of the auto-rotation.

WorldProps Props

PropTypeDescription
globeConfigGlobeConfigConfiguration options for the globe.
dataPosition[]Array of positions to display arcs between.

Position Type

PropTypeDescription
ordernumberOrder of the arc.
startLatnumberStarting latitude of the arc.
startLngnumberStarting longitude of the arc.
endLatnumberEnding latitude of the arc.
endLngnumberEnding longitude of the arc.
arcAltnumberAltitude of the arc.
colorstringColor of the arc.

Inspiration for this globe is taken from GitHub's Homepage and this video

A product by Aceternity
Building in public at @mannupaaji